MEGAQUEST - Demo of Darkness

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Post » Mon Sep 07, 2015 9:12 am

As the eldest in the village may remember, nearly a year ago I showcased here the early developments of what would be my first (and well, only) game, the mighty MEGAQÜEST. I've been working on it at somewhat erratic intervals through these past months, until recently (oh so recently) I found out this upcoming indie videogame fest taking place right here at my little hometown in Ûr-Ghûzkhûl, near the Sea of Blood, and they're running this WIPs contest for rookies. So I hastened to riggup a half-decent sample of the mighty MEGAQÜEST to send them. This demo is, alas, not good enough for public derision yet (although an imaginative reader could manage to find a way to play it, I guess), but anyway it just provided the right momentum for me to to pick up this neglected social side of the business (that I hate so much).

Alright! So we'v got us a MEGAQÜEST: DEMO OF DARKNESS coming soon! (How soon, how soon?) Soon, damn you! I need to polish several things, get me more monsters n stuff, and hopefully make up a bit of hype too. Been considering a megaTumblr, and everything – we'll see!

As for warmup, and lest we forget, here's a link to the venerable early demo, which I've pompusly redubbed MEGAQÜEST: ORIGINS (aint I an arse):

megaquest-origins.bitballoon.com

And then some screenshootin' just to see where we're heading:

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Post » Tue Sep 08, 2015 8:40 am

I love that graphic-style!
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Post » Tue Sep 08, 2015 2:02 pm

LOVE the silhouette against color backgrounds.
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Post » Tue Sep 08, 2015 5:04 pm

I like the style, sets a dark setting well. Good job!
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Post » Tue Sep 08, 2015 6:47 pm

Small Typo In the picture.
"Cutthroaths" instead of cutthraots.
Small detail, but it could help.

The game looks fantastic!
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Post » Tue Sep 08, 2015 8:04 pm

looks good! are you planning on adding some cool effects when you destroy a bad guy?
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Post » Wed Sep 09, 2015 8:11 pm

Well thank y'all brothers and/or sisters for your kind feedback.

But anyway, forget about that amateurish wannabe that was MEGAQÜEST: ORIGINS and get yrselves ready for the bigger, badder, better amateurish wannabe that's gonna be MEGAQÜEST: DEMO OF DARKNESS! Rumor goes it may be up this weekend! Imma worried I wont have enough karma points to post you a decent link!

MQ:DoD will be the game's second great iteration, and as such includes items, npcs, more monsters, mor-- no wait, actually less backgrounds -- but cooler. It's already perfectly playable, I just need to polish a few things (“cutthraots” n so). Of course what I'm about to upload is but a beta, alpha or whatever's call'd version of the thing. The idea is, i'll be updating it these weeks coming, hopefully benefiting from the Forum's fabled wisdom, until I get something good enough to be published to scirra arcade, kongregate, u name it...

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Screenshot of the day: Plague District Blues
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Post » Wed Sep 09, 2015 10:41 pm

I remember this. I think I lent you a hand when you were first getting started. Good to see you are still keeping it going.
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Post » Wed Sep 09, 2015 11:27 pm

@DrewMelton indeed you did! Actually i never managed to get any controls to work half as good as those you tweakd :/
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Post » Wed Sep 09, 2015 11:39 pm

My first game (before moving on to my current project) was going to be a platformer inspired by Ninja Gaiden, so I did a ton of work to get good controls. It takes a bit of experimenting to get it right.

If you look over the original thread with the notes I wrote and the capx I sent, maybe seeing it with fresh eyes will help you get it the way you want.
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