[quote="SSG-Jessie":ipv48isx]what im planning to do is, have an animation for the attack, and i have a swork attached to my character, and for the combat i was goint to make enemies get damage when colliding with the sword, but add a counter condition that would prevent any damage to enemies unless the attack animation was running. been using construct for like 4 days so someone else might have a better idea[/quote:ipv48isx]
Yeah thats what I'd do too.
I made a quick example.http://dl.getdropbox.com/u/1646976/sword.cap
Left/Right - arrows move
Shift - Jump
Space - Use sword
Brown boxes are destroyed when hit by the sword.
Hope that give you an idea of how it could be done.