Melee Problem

Get help using Construct 2

Post » Tue Jan 31, 2012 4:05 am

I'm Still New to this program and I am trying to work out all the bugs before I start on my own game so I'm doing a simple version of Streets of rage to test everything and. in my game I would like to have the sprite do short Melee but I'm having a problem doing so wonder if someone could help here's the link:

http://dl.dropbox.com/u/18663325/Sample/Streets%20of.capx

Thank you
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Post » Tue Mar 20, 2012 5:37 pm

Hey Majord, I just saw this post when I was looking into setting up a Streets of Rage Brawler and saw that you still have not gotten the issue resolved after posting other places. What exactly is the issue you are having?

I took a super quick look at it before work and notice that the collision detection was on the main body of the sprite, instead of on the hands. I am also new to Construct 2 but I think, if you set an image point on the animation and pin a collision box to it, you should be able to apply damage to the enemy. Right now if you run into him the you die.

Also the movement on street of rage is an 8 directional movement. A tutorial made on faking the jump with an animation it pretty good.
8 Direction Jump Tutorial

You might want to check out the platformer section in the How Do I Frequently asked questions by Kyatric. The one about the Grabbing the edges of a platform/wall might help too.

I won't have time to dig deeper into your file for a few days. But if your question is about the collision detection it should be an easy fix.shadowedsol2012-03-20 17:40:14
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Post » Wed Mar 21, 2012 4:02 am

Well the pin idea didn't work, will have to come up with another plan for collision detection, for now here is the basic setup for a combo system. Basic Combo Setupshadowedsol2012-03-21 04:03:06
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Post » Tue Mar 27, 2012 1:32 am

thanks for trying
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Post » Tue Mar 27, 2012 8:21 am

maybe you can take a look at my example here

http://www.scirra.com/forum/beat-n-up-examples_topic50255.html?KW=

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