Memory cost diff w/tilemap frames vs static sprites

Just started using Construct 2? Post your questions here

Post » Tue Aug 22, 2017 6:11 pm

Okay, I have a space game where I have generated planets that you dig and build on terreria or starbound style. I am just now reaching the point where I want to add scorch marks,grass,ore and other things attached to either dirt, rock, wood ect. So my question is:

Is it better to make a new frame inside of my tilemap which each different land type holding the same ore, or drawing the ore as a sprite that just lies on top of the tilemap?
Posts: 24
Reputation: 723

Return to Beginner's Questions

Who is online

Users browsing this forum: No registered users and 1 guest