Unless I'm doing something wrong...
-Making the canvas global doesn't change a single thing.
-Making the canvas invisible doesn't change a single thing.
-Using 1 canvas instead of 4 doesn't change a single thing.
-Clearing the canvas instead of destroying and creating a new one doesn't change a single thing.
The whole *game* takes place in a single layout and the rooms are dynamically loaded and destroyed within that single layout, so I don't see how making the canvas global is supposed to affect anything here. I appreciate the help but as originally stated - I don't think there's anything that will work on my end. It seems to be a problem with the plugin and that's that...Tokinsom2013-06-01 14:51:28