Memory leak?

Discussion and feedback on Construct 2

Post » Sat Jun 01, 2013 9:14 am

I don't understand why you can't use suggestion 2. To use a global canvas.

If your creating, then destroying per room. Then all you need to do is clean and draw the new room on the canvas per room.
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Post » Sat Jun 01, 2013 2:30 pm

@Jayderyu @R0j0hound

Unless I'm doing something wrong...

-Making the canvas global doesn't change a single thing.
-Making the canvas invisible doesn't change a single thing.
-Using 1 canvas instead of 4 doesn't change a single thing.
-Clearing the canvas instead of destroying and creating a new one doesn't change a single thing.

The whole *game* takes place in a single layout and the rooms are dynamically loaded and destroyed within that single layout, so I don't see how making the canvas global is supposed to affect anything here. I appreciate the help but as originally stated - I don't think there's anything that will work on my end. It seems to be a problem with the plugin and that's that...Tokinsom2013-06-01 14:51:28
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