I've got a question about memory and loading sprites. Lets say I have a terrain made of N 32x32 pixel sprites. Suppose that each terrain sprite could have 1 of 8 possible images. Would it be more efficient to create one sprite with a sprite sheet that has all 8 frames? Or would it be more efficient to create 8 different sprites each with 1 frame?
It seems to me that having each sprite on the layout contain all 8 frames would be more memory intensive than having 8 different sprites each with 1 frame.
Can anyone answer this?