Menu that skips over locked things

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Post » Tue May 24, 2016 11:31 pm

How would I make a menu that, if certain objects have yet to be unlocked, it goes right to the next possible thing?

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Take this screencap from Mega Man 4 for example. Note the gap between the Mega Buster and Pharaoh Shot. Normally, there would be other weapons there, but since the bosses have yet to be beaten, the cursor instantly moves over to Pharaoh Man's weapon.

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The menu i'm currently using is a lot more vertical and simpler, but I'd still like for the same general idea to apply.
Can anyone help me figure out a way of doing this?
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Post » Wed May 25, 2016 5:19 am

When you have your menu selection variables (if menu = 3 > highlight item3, if menu = 7 > highlight item) just have it so, if item4 is locked AND menu = 4 > set menu to 5)
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