Please keep it so that we can affect the points using events! All sorts of neat stuff will be possible in that situation!
Would we be able to set behaviors to the points? Then we can use physics behavior and make all sorts of neat stuff!
Some thoughts are demonstrated in this video of Aquaria: http://www.youtube.com/watch?v=G40cXjcz-9c
First at 17 seconds, the main character swims past a banner and it waves with her. Then at 38 some underwater plants bend as she swims past, and again at 41. It's kinda hard to tell, but the plants bend at the proper place - if she swims past the tip, then the tip moves.
I guess what I'm asking is if it would be possible to make the points move in response to a nearby object, but very importantly, have a settable maximum distance that the parts of the mesh can be from each other? Wouldn't want it to get too wild.
At 56 there's an octopus that has a tentacle that bends, apparently using bones. Would it be possible to have a sort of bone based system - using bones to deform a sprite? I would imagine it working sort of like the custom mask for physics objects at the moment. Either that or could we attach points to another object? Like using 'create hinge' in the physics behavior - then we could rotate sprites via events to move groups of points.
Also, would it be possible to choose the resolution of the grid? (to save on performance, etc.)
I realize this is a lot to ask, so think of it more as food for thought.