mesh transparency

For questions about using Classic.

Post » Sun Oct 11, 2009 1:18 am

I'm using sprite meshes, and when I make one object 50% opacity for example the object behind it will go weird/disapear?
is this a bug? or just the way its meant to work?
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Post » Sun Oct 11, 2009 2:18 am

it's a bug
I submitted it a few weeks ago
Spriter Dev
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Post » Sun Oct 11, 2009 1:24 pm

I noticed this yesterday also.
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