Meshugger v1 (Rotating Mesh Editor)

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Post » Sun Jun 07, 2009 9:54 pm



meshugger is a slightly advanced mesh editor for/in construct whose primary cool feature is being able to rotate the mesh. in this regard, it is also an (undocumented and early) demo on how to do that. it exports .mesh files as well as .csv files (details in the readme). cap included.

download meshugger v1

although meshugger is already very usable, there are a few things that could be done better, notably: the rotation being absolute, using simple euler angles (relative rotation would be cooler) & its dependency on .csv-files (it is possible to use .mesh files for everything, but i didn't notice until recently). i hope it is still of use to someone (even though the event sheet is rather large); in any case, i'll probably improve on it in the future.
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Post » Sun Jun 07, 2009 11:18 pm

Wow, thats cool :O Never thought of doing rotations like that!
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Post » Mon Jun 08, 2009 1:43 am

that's fair awesome
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Post » Mon Jun 08, 2009 2:37 am

wow, this is a really great mesh editor. I'm definitely keeping this for later use. The ability to rotate is just awesomely awesome. Might i suggest a feature to make it uber useful? Implement some rotation helpers which allow you to move the view in fixed steps (ie. 5 degrees per click), on a chosen fixed axis of rotation. This would allow for precise editing. Once this is added, it will be the ultimate mesh editor.
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Post » Mon Jun 08, 2009 1:10 pm

Annnnnnnnnnd Construct goes fully 3D xD

~Sol
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Post » Fri Jun 12, 2009 10:57 am

thanks for the feedback :)
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Post » Sat Jun 13, 2009 6:48 pm

Great work, man! Though I have some suggestions:
1) maybe you could create an arrow xyz movement system(for points) like in 3dmax?
2) make multiply selection not just by clicking on points but holding a ctrl button and then clicking because it's not so comfortable when you have to unselect spare points?
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