Metaball GLSL Effect

Discussion and feedback on Construct 2

Post » Wed Sep 12, 2012 5:37 pm

Im amazed o.o
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Post » Wed Sep 12, 2012 5:38 pm

Agh, I can't take it anymore! My eyes physically cannot stop reading metaball as "meatball" and now I'm starving.
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Post » Wed Sep 12, 2012 5:40 pm

That is awesome Animmaniac. Looking forward to trying it out once you release it. :)
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Post » Wed Sep 12, 2012 6:07 pm

I think that forum is going to explode really soon.

All that things @Animmaniac is planning to release...shinkan2012-09-12 18:08:18
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Post » Wed Sep 12, 2012 6:09 pm

I look forward to using this in my projects..
It seems to run at an amazing frame rate!

Just wanted to add how I came into this topic thinking what the hell is a
Meatball effect
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Post » Wed Sep 12, 2012 6:58 pm

[QUOTE=Animmaniac] I made a shader to simulate metaballs using an alpha threshold. I still need to polish some things then I'll release it to the community.

Here's an example of what can be done with it:

Metaballs Shader Example[/QUOTE]

A game like Oosmos or Danball comes to mind.
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Post » Wed Sep 12, 2012 8:41 pm



I didn't actually get to see the example before since the computer I was on had sucky drivers, but now... holy meatballs, that is AWESOME!
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Post » Wed Sep 12, 2012 8:47 pm

Ironically, in the first example, the metaballs actually do look like meatballs.
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Post » Wed Sep 12, 2012 9:20 pm

Those are some weird meatballs then. :PinkBot2012-09-12 21:20:24
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Post » Wed Sep 12, 2012 9:28 pm

Well, they're the same color at least ;)sqiddster2012-09-12 22:05:48
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