Metaball GLSL Effect

Discussion and feedback on Construct 2

Post » Wed Sep 12, 2012 9:28 pm

Well, they're the same color at least ;)sqiddster2012-09-12 22:05:48
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Post » Wed Sep 12, 2012 9:59 pm

[QUOTE=Animmaniac] I made a shader to simulate metaballs using an alpha threshold. I still need to polish some things then I'll release it to the community.

Here's an example of what can be done with it:

Metaballs Shader Example[/QUOTE]

Great.
When are done?

thanks
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Post » Wed Sep 12, 2012 10:04 pm

Quaziblobs patent infringement!
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Post » Thu Sep 13, 2012 3:41 am

Thank you all for the feedback. :)

I just discovered that this shader in conjunction with particles works great for realistic fire effects, I'll post an example later.

[QUOTE=felixsg]Great.
When are done?

thanks[/QUOTE]The shader functionality is all setup and working, what I have to do now is review the parameters names and give them meaningful descriptions, then make a proper example.

What I can promise is that it will be done when it's done, luckily it will not take much longer.Animmaniac2012-09-13 03:42:55
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Post » Thu Sep 13, 2012 3:49 am

[QUOTE=Animmaniac] I made a shader to simulate metaballs using an alpha threshold. I still need to polish some things then I'll release it to the community.

Here's an example of what can be done with it:

Metaballs Shader Example[/QUOTE]
This looks very familiar to me, especially the second example Now add outlining and you're done
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Post » Thu Sep 13, 2012 4:34 am

[QUOTE=Davioware] Quaziblobs patent infringement![/QUOTE]

You are mistaken.

Meatballs came before Quaziblobs :)
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Post » Sun Sep 23, 2012 8:18 am

Bump for @Animmaniac... I was hoping to see that realistic meatball fire example.
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Post » Mon Oct 01, 2012 3:55 am

Just released the effect here: http://www.scirra.com/forum/effect-alpha-threshold_topic57568.html

You can check the updated demo with the fire effect included below:
Alpha Threshold Demo
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