Metroidvania Game Kit (Templates)

Discuss Scirra's 2D Asset Store

Post » Wed Nov 04, 2015 3:21 pm

Tks for the follow up, for now, line 48 ; eRoomSystem I put call CheckItems---Wait 0.001sec---CheckItems, some sometimes they dont appear at all, when they do, at least they disapear quickly so u cant pick them up. Aint perfect, but better than nothing (or better than something in that case :) ). That aside those wondering if it worth the price, it totally does. Been working long time on construct with no programming skills at all, have done stuff looking as good as this, but my events were messy, laggy with inconsistencies. This template is clean, structured, advanced but not programming wizardry advanced so u can figure it out. If anyone want to know how to create properly a game, buy this, learn, transform or create brandnew following the way he does it. Just sad it wasnt availeable 5 years ago.
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Post » Wed Nov 04, 2015 4:58 pm

This is an excellent template. A must have for people that starting learning and even for some people that has been around for a while.
The source code is well written and documented.
It has every single capability a metroidvania game has and you will be delighted to use to build your own game.

Congrats and I wish you make many sales!
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Post » Wed Nov 04, 2015 5:16 pm

Glad you guys are finding it useful! If you have a review then please put it on the store page!
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Post » Wed Nov 11, 2015 2:19 am

r4 is up. Items now have manual IDs to prevent them from reappearing after being collected. There was a recurring bug with the old method, and some users found it too confusing anyway with the way IIDs work with the room system.
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Post » Fri Dec 04, 2015 5:17 am

Doors would be a nice future addition, if possible.
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Post » Mon Feb 22, 2016 12:27 pm

Hello there! This might come across as a really stupid question, but I'm asking anyway; is there anything I need to do to install this kit (and the other stuff bought from the store)? I'm a complete beginner to C2, and I don't know even what I should be searching for in order to install the kits and templates properly. Any advice (or links to the right place) would be really appreciated.

Cheers folks!
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Post » Mon Feb 22, 2016 4:37 pm

@Ecorchepiggy

All you need to do is to unzip the files to wherever you like and then double-click the capx file.
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Post » Mon Feb 22, 2016 4:47 pm

So it really was that simple... Lol. Thanks Rco250jmx. I take it it is just a whole project directory with everything set up in it to learn from / edit?
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Post » Sat Mar 05, 2016 10:16 pm

Would you consider doing an ''up and down trigger''? I've only seen a ''left and right trigger''. I would be willing to pay for this. I'm creating a big map and it would be a really interesting feature. Keep on the good work and have a nice day.
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Post » Thu Mar 31, 2016 5:23 pm

I haven't made a game in Construct yet, but I have a question. Could this be exported to run on mobile devices?
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