Metroidvania Judgement Project WIP

Show us your works in progress and request feedback

Post » Thu Dec 18, 2014 6:19 am

Sandybee wrote:Wow dude you put me to shame, this is amazing the art is insane!!

Thank you Sandybee you art is great too =D
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Jan 14, 2015 5:28 am

Seeing how you did some of your sprite animation work has actually made me want to begin a new game of my own using your style! Thank you for the hard work you put into your projects and for inspiring me to expand my own horizons!
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Post » Wed Jan 14, 2015 1:44 pm

The pixel art it's awesome. I'm looking forward to the full game.

-Gleison
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Post » Wed Jan 14, 2015 3:35 pm

LDC Studios wrote:Seeing how you did some of your sprite animation work has actually made me want to begin a new game of my own using your style! Thank you for the hard work you put into your projects and for inspiring me to expand my own horizons!

thank you for you comment I am soo glad for inspire you LDC Studios
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Jan 14, 2015 3:47 pm

enjoythetale wrote:The pixel art it's awesome. I'm looking forward to the full game.

-Gleison


thank you I'm happy that you like my style
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Jan 14, 2015 3:48 pm

dev diary 6 working in the light system.
Image
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Feb 13, 2015 2:36 am

dev diary 9 first boss holy version animation time lapse part2

here is the angel guardian animation time lapse second part, that I have worked in spriter.

background sound
Drop zone II Dark Shadow
by Mikomusic


http://youtu.be/AKm33wOGNI0


about spriter.



Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art

in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.

in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.

remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Feb 20, 2015 5:41 pm

Spear guardian fase 2
which of the two versions do you like more ?
version 1
Image
version 2
Image
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Feb 20, 2015 6:09 pm

Version 2 for sure, this looks like a solid fun game.
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Post » Fri Feb 20, 2015 9:13 pm

dev diary 10 working in the second phase of first boss holy version

now we working in the second phase of the spear guardian, with the big archangel wings.

in this case we are working in the different pose of the wings, for the attacks, the idle position,
and the specials moves of the boss.

here some references.


Image
imperius concept art for diablo 3



Image
Archangel by Sidxartxa

our work:


here the side version:
Image


here the three quarters version:
Image


remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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