Metroidvania Judgement Project WIP

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Post » Fri Feb 20, 2015 9:13 pm

dev diary 10 working in the second phase of first boss holy version

now we working in the second phase of the spear guardian, with the big archangel wings.

in this case we are working in the different pose of the wings, for the attacks, the idle position,
and the specials moves of the boss.

here some references.


Image
imperius concept art for diablo 3



Image
Archangel by Sidxartxa

our work:


here the side version:
Image


here the three quarters version:
Image


remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Mon Feb 23, 2015 2:44 pm

first boss second phase holy version animation idle fly
here is the second phase of the first boss spear guardian idle fly animation, create in spriter.

work in progress

Image
http://ffman22.deviantart.com/art/spear-guardian-idle-animation-fly-515986899?ga_submit_new=10%253A1424702205

about spriter.

Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art

in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.

in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.

remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Mar 05, 2015 11:49 pm

here a little work in progress of the weapons.

1. first 2H sword holy version.
2. first 2H sword shadow version.
3. first 1H sword holy version.

Image
http://i.imgur.com/7RibXFt.jpg?1
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Mar 06, 2015 10:29 pm

here a second work in progress update of the weapons.

1. first 2H sword holy version.
2. first 2H sword shadow version.
3. first 1H sword holy version.
4. first 1H sword shadow version.
5. first daggers holy version
6. first daggers shadow version

Image
http://i.imgur.com/0dwqNs1.png
Last edited by ffman22 on Fri Mar 13, 2015 4:51 pm, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Mar 13, 2015 4:50 pm

here a 3rth work in progress update of the weapons.
the holy verision weapons with more detail.

1. first 2H sword holy version.
2. first 2H sword shadow version.
3. first 1H sword holy version.
4. first 1H sword shadow version.
5. first daggers holy version
6. first daggers shadow version

Image
http://i.imgur.com/zs0Jvpo.png
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Mar 17, 2015 9:48 pm

Sword Demon Miniboss judgement project
this is the first concept of the sword demon the first mini boss for the demo of the judgement project

Image
http://i.imgur.com/NGl4I28.png

check more in:
https://www.facebook.com/judgementproject
http://judgementprojectdevdiary.blogspot.com/
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Mar 18, 2015 3:20 am

Sword Demon Miniboss update judgement project

this is the first concept of the sword demon the first mini boss, with some updates and ready to animate in spriter for the demo of the judgement project

Image
http://i.imgur.com/IJbDPqf.png

check more in:
https://www.facebook.com/judgementproject
http://judgementprojectdevdiary.blogspot.com/
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Fri Apr 17, 2015 11:49 pm

dev diary 11 MiniBoss Sword demon animation time lapse

https://www.youtube.com/watch?v=Sq9vboQATLY
https://youtu.be/Sq9vboQATLY

first mini boss sword demon, animation progress time lapse in spriter for the game judgement project before called dragon curse project:

more info of the project:
http://judgementprojectdevdiary.blogspot.com/

facebook page:
https://www.facebook.com/judgementproject?ref=bookmarks

oficial forums topics:
http://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/

https://www.scirra.com/forum/viewtopic.php?f=180&t=94215

music by
Mikomusic
song:
Hell in heavens

#pixelart #indiedev #indie #metroidvania
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Sun Apr 19, 2015 9:10 am

Wow looking brilliant been following this for a while!
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Post » Wed May 06, 2015 6:26 pm

Flame lancer mob animations

A dark flame spirit with heavy armor who has a big lance and heavy shield

this mob is for the game and the tech demo.



here is some animations:

he is heavy with powerfulls attacks, but he lost his defense when he attack.
you will need be patient to attack him in the right moment.

Image
Image
Image
Image
Image
Image

more info about the tech demo coming soon.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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