Metroidvania Judgement Project WIP

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Post » Thu May 07, 2015 10:39 pm

Flame lancer mob counter attack in action in the engine.

Here is a little test of the flame lancer counter attack in the engine Construct 2.

remember you will need be patient to attack him in the right moment.
Image
youtube video:
https://youtu.be/aYQzXlYjVTk

check more in:
https://www.facebook.com/judgementproject
http://judgementprojectdevdiary.blogspot.com/
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Sat May 23, 2015 3:10 pm

Ehm ... Wow!
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Post » Fri May 27, 2016 10:58 pm

dev diary 12 mob Demon Archer concept
sorry for the lack of updates:
here is the new enemy of the demon version of the map:

demon_archer.

Image

this enemy does not have much HP, but has a great range and damage, and also can attack with daggers in close range.


dev diary 13 mob Spear Demon concept

1
Image

2
Image
which one do you prefer?
this demon has a more human form, but his armor, begins combine with his body and the demons flames, he has a good distances, damage, an a decent hp.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Sun May 29, 2016 4:47 pm

Is this coming to mobile?
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 31, 2016 7:20 pm

PixelPower wrote:Is this coming to mobile?

maybe, but first we working for pc and steam
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Jun 01, 2016 1:45 pm

ffman22 wrote:
PixelPower wrote:Is this coming to mobile?

maybe, but first we working for pc and steam


Ok cool I asked because I'am actually working on a mobile metrovidvania style game for mobile too. Your graphics is better than mine actually.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Wed Jun 01, 2016 4:19 pm

PixelPower you should not be disappointed with your graphics. Game play can do more justice then graphic sometime
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Post » Wed Jun 01, 2016 10:04 pm

Lordshiva1948 wrote:PixelPower you should not be disappointed with your graphics. Game play can do more justice then graphic sometime


yea @PixelPower thats true.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Jun 02, 2016 6:03 pm

Lordshiva1948 wrote:ffman22 nice work

Thanks you Lordshiva1948
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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