Not sure if this is in the correct forum, but seeing as we're hoping for the controller plugin with 360 controller support, maybe it is.
Anyway, I finally got around to getting one today, and just like the ones for my 360, it's great, but I'm not happy that the driver doesn't seem to have any dead-zone support.
I've looked around the Internet for a solution, and there does seem to be a couple of hacks involving 3rd party software, but this is less than ideal.
So seeing as a few of you on here have already said they have one, I wondered how you managed with the lack of a dead-zone.
The specific problem is that if a game doesn't offer any built-in dead-zone setup, then the controller is read as being pushed in a direction even if it's only in the first couple of levels of the analogue range.
EDIT: Just in case it wasn't clear, this is with reference to playing games with it, not writing routines for it, which would be easy.