Mini Ghost Hunter - 48h game

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Post » Mon Jan 31, 2011 9:22 pm



This is a game made in 48 hours for the compo Ludum Dare. It's not a great game, but it proves a game can be made in 48h using construct
You can watch a timelapse video here: http://www.youtube.com/watch?v=QcJVGEE-qBo

Download - 3.4mb

In this game you are a Ghost Hunter and you must explore a mansion to find the ghost who is responsable for the other ghosts appearance.

Keys:
Z - Confirm
X - Cancel
Enter - Menu/Pause

To save you must press Z on a blue orb
To increase your stats, you must press Z on a purple orb (i think there's a bug there u.u')

You can only use skills if you learn them, but the menu shows them all anyways. You get a skill every 4 levels up to level 24.

Well, besides all problems, I hope you enjoy playing





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Post » Wed Feb 02, 2011 1:33 pm

Impressive little game you have there, especially when you consider that it was done in 48h!
Very cute tiny pixels and everthing feels like it fits together well, one of the most important things imo.

Haven't seen many games created with Construct that include RPG elements, so that's definitely a plus and also shows that you know what you're doing event-wise. :)
Only thing I got a bit confused about was how the viewable areas work. Sometimes it seems like a cell right next to me is blacked out although it shouldn't be.

Also double post? A shame you didn't get any replies when you first posted it, it's really well done and worth checking out.
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Post » Wed Feb 02, 2011 3:57 pm

[quote:2yzla9qy]Only thing I got a bit confused about was how the viewable areas work. Sometimes it seems like a cell right next to me is blacked out although it shouldn't be.[/quote:2yzla9qy]
That's a bug of the Line of Sight behavior :/

[quote:2yzla9qy]Also double post? A shame you didn't get any replies when you first posted it, it's really well done and worth checking out.[/quote:2yzla9qy]
I forgot I had posted it o.o
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Post » Wed Feb 02, 2011 8:14 pm

I just completely love the graphics and the game in general. Awesome work.

Im looking forward for some more games designed and created by you.
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Post » Sat Feb 05, 2011 9:58 am

I'm not a huge rpg fan but this was a pretty sweet little game. Cute pixels and easily accessible since it weigh itself down with character stats too much.

I also look forward to seeing you make something else.
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Post » Sun Feb 13, 2011 10:22 pm

Hidden gem of a game! Looking forward to seeing a full scale game if this was just 48 hrs of work. :-)
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