MiniDayZ Game

Show us your completed creations made in Construct 2

Post » Wed Apr 16, 2014 12:27 pm

MiniDayZ playable singleplayer alpha released!Play here: http://minidayz.com/
You can send feedback via
minidayz.tumblr.com
twitter.com/CannedBits
or directly email me [email protected]

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Image

Info:
• There is an secret airfield on the map. When you find it you will see surprise there :)
• This game is much harder than the original DayZ.
• There is no goal now, only stay alive as long as you can. and find airfield of course :)
• This build contains 10000x10000px map.
• No character savings. Only current session, only hardcore!

Loot:
• When you start playing all loot randomly generated over spawn points.
• Loot is small, peer attentively.
• If you died and play again loot generates again.
• You can pick items only if you dont move.
• If you already have type of item that you want to pick (helmet, backpack, etc) it will replace your current with picked.

Zombies:
• When you start playing all zombies randomly spawns on points.
• Zombie hits you when touch your character(or close enough).
• Currently its two types of zombies: normal and army. Army zombie faster and stronger than normal.

Health:
• If your food or water become to zero you will start slowly bleed.
• Health slowly regenerate when you have more than 75% of food and water. Or you can find blood bag and use it (but it rarely spawn).

Weapons:
• You can carry only 1 melee and 1 firearm at the same time.
• Shooting in move have a very high dispersion.
• Current ammo system is temporary primitive. To load your gun(when you find one) you must find suitable ammo and activate it. If your gun have less then maximum ammo it will be loaded to maximum.

Known issues:
• Character animation stucks some time.
• Stucking in some trees
Last edited by Farsight on Tue Apr 22, 2014 5:16 pm, edited 2 times in total.
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Post » Wed Apr 16, 2014 1:27 pm

This was great fun, I'm looking forward to the finished product!

How big do you plan to make the final game map, and will you be including building interiors in a later build?
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Post » Wed Apr 16, 2014 6:46 pm

Wrangler wrote:This was great fun, I'm looking forward to the finished product!

How big do you plan to make the final game map, and will you be including building interiors in a later build?


Map size related to perfomance with all features. interiors is think not naw, maybe later
Creator of MiniDayZ
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Post » Wed Apr 16, 2014 7:33 pm

This is something!
I'm looking forward to the finished product. Good luck.
I simply love making games.
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Post » Sat Apr 19, 2014 12:05 pm

Nice Dude!

Has hotential..

Keep going!
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Post » Sun Apr 20, 2014 6:27 pm

Bookmarking this, Really good potential!

Good luck mate.

How did you make it so the items collected appeared on the character?
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Post » Tue Apr 22, 2014 9:13 am

KrownLogic wrote:Bookmarking this, Really good potential!

Good luck mate.

How did you make it so the items collected appeared on the character?


Its same items, on pick they pin to character and play same animation
Creator of MiniDayZ
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Post » Tue Apr 22, 2014 9:51 am

Nice Work.
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Post » Thu Jul 13, 2017 12:07 pm

Minidayz is a really awesome game, when i was younger i played once a similiar game and always dreamed about to create such kind of pixel art game.

i wonder if the Android & iOS version is also made with Construct 2?
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Post » Thu Jul 13, 2017 3:26 pm

cinatic wrote:Minidayz is a really awesome game, when i was younger i played once a similiar game and always dreamed about to create such kind of pixel art game.

i wonder if the Android & iOS version is also made with Construct 2?


Yep
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