Minimap Draw Terrain streched

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  • I'm working on an entry for LD20, and ran into this bug with the Minimap. It does this (see screenshot below) on all of the layouts that I have, I set the scale to 1 for Draw Terrain. I tried changing the same of the minimap, but it makes no difference in how it renders.

    I'd like to have it working if anyone has an idea as to what is causing the problem, and how to fix it.

    CAPS Download:

    http://sandcrawler.net/game/teleporter.cap

    <img src="http://sandcrawler.net/game/LD20-buggedminimap.jpg">

    Thanks

  • This is probably too late for LD challenge, but I couldn't understand the problem from the post.

    I am aware that several people have had issues with the minimap from time to time, so it wouldn't surprise me if there was a bug.

  • In the screenshot I showed the minimap (its transparent). The oval shap should actually be a circle. Also on the left side there is the white rectangle shape, it should have went all the way up to the top, and bottom.

    The actual placement of the objects is correct in the level, just when the minimap is opened they are wrong.

  • I think a comparison shot between minimap and no minimap would be nice; the .cap file is useless to most people thanks to the plugin(s) required, and even then...

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  • No Minimap open

    <img src="http://sandcrawler.net/game/LD20/nominimap.jpg">

    minimap open

    <img src="http://sandcrawler.net/game/LD20/minimap.jpg">

  • The shearing and stretching of the minimap can be fixed if the minimap has the same aspect ratio as the layout.

    For example the tutorial and level1 layouts have aspect ratios of 1:1 (they are square). A minimap size of 400x400 would work. The level2 layout is 3 times wide as it is tall (aspect ratio 3:1), so the minimap should be a size like 600x200.

  • That was it, thanks R0J0hound. I sized the minimap off of the viewable area, and didn't think about sizing it based on the layout size.

    I've had another problem with the minimap Plot Object color is getting lost on some layout, while working fine on others.

    Some images to explain the problem. The event sheet is shown at the bottom of the images.

    The Objects (player and two other sprites) are being colored black:

    <img src="http://sandcrawler.net/game/LD20/minimap-plotobject.png">

    They should be the color of the sprites instead (it works on other layout with the same events):

    <img src="http://sandcrawler.net/game/LD20/minimap-plotobject2.png">

    This is the Event sheet that both of them call (with minimap stuff circles)

    <img src="http://sandcrawler.net/game/LD20/minimap-plotobject3.png">

    On the first screenshot if I remove the minimap events for drawing terrain it will plot the colors the intended way.

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