Minimum Time to build a game on C2?

Discussion and feedback on Construct 2

Post » Mon Jun 30, 2014 12:03 am

I want to ask is what is the min time to build a good game on C2? I guess 2 week maybe?
Hope we discuss it! :D
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Post » Mon Jun 30, 2014 1:43 am

For someone who wrote an article on how to write a successful game.. You should have some idea :)

But seriously this is too open ended a question. It's even to hard to define what is 'good' as opinions differ. Was flappy birds good? Then I could create one in 5 min using the C2 template :)
Last edited by codah on Mon Jun 30, 2014 10:25 am, edited 1 time in total.
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Post » Mon Jun 30, 2014 9:53 am

Unclear question, cannot anwser with one response.

However depending on you mastering of the program, and alsohow well you defined your game beforehand, the time to build it can be shortened a lot yet with it being polished and clean code-wise
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Jun 30, 2014 11:43 am

From 5 seconds to 50 years.
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Post » Mon Jun 30, 2014 11:57 am

Negative infinity.
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Post » Mon Jun 30, 2014 12:03 pm

codah wrote:For someone who wrote an article on how to write a successful game.. You should have some idea :)

But seriously this is too open ended a question. It's even to hard to define what is 'good' as opinions differ. Was flappy birds good? Then I could create one in 5 min using the C2 template :)


When I saw this topic, I was thinking to answer it with flappybird aswell :lol:
Flappy bird is in my humble opinion a bad game. However, it is very succesfull. Which I still don't understant why :cry:

Anyway, I would say with C2 it is possible to make a succesfull game within a couple of hours perhaps minutes with flappy bird template.
It's time for me to return the favor :)
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Post » Mon Jun 30, 2014 12:14 pm

The smallest, still monetizable game I ever made with C2 took about a long day's work (12 - 14hrs), half of which was used for graphics. I used only a few sounds and did not make them myself, they came from a free repository.
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Post » Mon Jun 30, 2014 2:12 pm

My fastest game was Triangle wave, in 2 days, maybe 10-14 hours i can't remember:

Android: https://play.google.com/store/apps/deta ... leWave.byr
Web: https://googledrive.com/host/0B1UN8sc3L ... index.html

Simple game with leaderboards ,achievements and some social media. I spend more than 3 hours trying several menu designs because i wanted to keep it simple.
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Post » Mon Jun 30, 2014 2:38 pm

Pong in about 4 hours. (And I think, Pong is a good game!)
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Post » Mon Jun 30, 2014 3:02 pm

The Blue Code game took me 1 month to code. It's 95% of a full Point and Click adventure engine. The quality is I think good overall. Though there are a few bugs and the story and lead was written adlib so that has a few problems. but overall you could potentially build a solid robust full scale game system in 1 month.
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