Minitroid Tech Demo

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Post » Mon Apr 04, 2011 2:54 pm

Hey guys! Download link is on the original post!
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Post » Mon Apr 04, 2011 3:02 pm

The url didn't work for me. This one did: http://www.metroid-database.com/fanapps.php

Edit: Tried to launch the game but it didn't work for me. The game didn't start when I pressed 'Enter'. It didn't respond to any key presses.

ControlConfig didn't launch, I got this error: 'Failed to launch plugin C:\Documents and Settings\Administrator\Local Settings\Temp\cap8.tmp\5.csx (14001)'
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Post » Mon Apr 04, 2011 3:20 pm

Yeah It's crashed for a couple people so far. I have no idea why. I've tested it on 5 desktops, 3 laptops, and sent it to many friends. It's worked perfectly for all of them :T
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Post » Mon Apr 04, 2011 3:45 pm

Initially I had to run the ControlConfig.exe, apparently the cfg file in the zip doesn't work
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Post » Mon Apr 04, 2011 3:47 pm

I tried it on a Virtual Windows XP (I'm on a Macbook), that might cause the problem.
I don't have any problems with other games, but I can't use Construct with python on the Virtual Windows XP.

edit: Trying on a different windows xp partition with Boot Camp now
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Post » Mon Apr 04, 2011 5:47 pm

Uploaded a new build. If you got a crash earlier, please try this one.
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Post » Mon Apr 04, 2011 5:53 pm

[quote="Tokinsom":1hdikn54]Uploaded a new build. If you got a crash earlier, please try this one.[/quote:1hdikn54]
Ah you also fixed the cfg file not working initially it seems


Can I make a suggestion for version control? You might want to start using builds for version control and the possibility of adding release/patchlists based on said builds. Might make it easier for the public and yourself to keep track of things.

For instance this would be "pub-build2" (or whatever iteration system you want to use of course :D)



BUG
When you respawn and already have the movement keys pressed your sprite stays in the respawn state and you can't shoot/run or jump. Only way to fix it is by going into ballmode. Doesn't happen at the start though, just on a savepoint

Note:
I can't seem to reproduce it though, so it might have been a one time unlucky keycombo...
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Post » Mon Apr 04, 2011 6:41 pm

[quote="Tokinsom":1gzelma8]Uploaded a new build. If you got a crash earlier, please try this one.[/quote:1gzelma8]

It works on the Virtual Windows XP now. Somehow the game started pretty dark, but when I entered the first room, it was back to normal. The game is really good! I do miss a little feedback here and there (never played Metroid prime, so I don't know what some things are (the saving area for example)). But it's pretty addictive to play!
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Post » Mon Apr 04, 2011 7:26 pm

Amazing work Tokinsom. Really great idea too-- based on your avatar, I hope you weren't planning on making a mini-earthworm jim after this-- because your game has inspired me-- so I might just do that! :lol:
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Post » Mon Apr 04, 2011 7:47 pm

HA!

Unfortunately there's no Miniworm Jim in the works, although that does sound like a fantastic idea :3
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