Minitroid Tech Demo

Post your Construct-made creations!

Post » Wed Jul 13, 2011 11:08 am

Hey, very well made man. Looks like a good project. To be honest though - I kinda wish this wasn't metroid based, I feel like its potential is wasted because it isn't original; because there are just so many metroid game remakes. Still though - well done =]
B
3
S
1
G
1
Posts: 17
Reputation: 759

Post » Wed Jul 13, 2011 4:11 pm

Actually, I started remaking Minitroid from the ground up. I didn't know anything about Construct the first time around and we didn't even have level editors or anything. (Only got so far because I used to use MMF)

That said, I've considered turning it into an original game. We designed all of the enemies/bosses and such, and made everything ourselves (though it's obviously influenced by Metroid)so in a way it's already an original game, just with a Metroid skin.

Only problem is without the Metroid aspect then all you have is a cliche space-trooper game. Eh.
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024

Post » Wed Jul 13, 2011 8:11 pm

[QUOTE=Tokinsom]Only problem is without the Metroid aspect then all you have is a cliche space-trooper game. Eh.[/QUOTE]

That's really unfortunate...

You clearly have both an appreciation for the original Metroid series and the knowledge/ability to make a fun (who HASN'T enjoyed the Minitroid Demo?) game based on the franchise.

I guess there are just so many independent games out there that it is just going to become increasingly more difficult for anyone to stand out?
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Wed Jul 13, 2011 9:52 pm

Yeah, there are lots of Metroid fan games, but the actually GOOD ones are few and far between.


This is one such of those games.
B
19
S
3
G
2
Posts: 148
Reputation: 1,945

Post » Thu Jul 14, 2011 1:28 am

[QUOTE=Tokinsom]
Only problem is without the Metroid aspect then all you have is a cliche space-trooper game. Eh.[/QUOTE]


That's just not true, if its a good game it'll be loved on its own merit, not the fact that its based on metroid, I don't think ppl would consider it cliche.

Look at cave story - its got such a unique feel and atmosphere, and the ILLUSION of unique gameplay; but [deep down] - it really is just metroid with a different skin, and dialogue added. Yet cave story became one of the most loved indie games ever made.

Well.. My comment wasn't so much a 'complaint' as a "what if" really. The game is definitely good, I just wish it wasn't restricted by metroid's shadow is all.

but hey, in the end, a good game is a good game lol.
B
3
S
1
G
1
Posts: 17
Reputation: 759

Post » Thu Jul 14, 2011 3:13 pm

I'm assuming each area is its own large layout, and you're using something similar to, if not exactly, the map masking and transition affects in the MagiCam Plugin, with various amount of tweaking.

The control config was a nice touch, as remapping with the Input System Plugin is a godsend. At first I was surprised you said you didn't use any Python scripting, but then looking at how the config behaved I'm not surprised. In my current project I allow the user to remap at any time while playing. Due to the Binary Object being rather bugged, I instead do all my binary writing via Python. This allows me full control of the file writing, plus I do a lot of formatting on the data for various display purposes.

I love looking at these games and trying to figure out what systems are in place. Plus, being a Metroid fan and a lover of all things pixel, this game is one of the most glorious things I've ever seen. Amazing work.
B
2
G
1
Posts: 12
Reputation: 474

Post » Thu Jul 14, 2011 8:33 pm

yeah, I agree with wgrace, if it could be a great metroid game, it could be the great beginning of a new franchise. there's no reason you can't come up with a good original setting, and weapons, and such, and come up with a great story. it's not like the market is saturated with metroid quality games. if you don't write good stories, team up with someone who does. I'm sure there are plenty of artists, writers, and such who would work with you with what you bring to the table
Spriter Dev
B
88
S
21
G
12
Posts: 3,240
Reputation: 16,486

Previous

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 3 guests