Mirror effect in a platformer

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Post » Sun Mar 23, 2014 11:09 am

Hi guys,

I need your help to create a "mirror effect".

I would like to do a platformer with the screen cut in 2 parts. The top part with the player and the bottom part with its twin that do exactly the same things but in reverse.

Any clues or solutions would be appreciated.

Thanks a lot! ;)

Cheers
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Post » Sun Mar 23, 2014 12:12 pm

PixelImpact wrote:Hi guys,

I need your help to create a "mirror effect".

I would like to do a platformer with the screen cut in 2 parts. The top part with the player and the bottom part with its twin that do exactly the same things but in reverse.

Any clues or solutions would be appreciated.

Thanks a lot! ;)

Cheers

Just a though, I cannot test it now:

One solution would be to have the gravity reversed on the bottom sprite (I think that could work), so both of them move the same way, but in reversed.

If it is only graphical (aka: the bottom part isn't use differently compared to the upper one), you could just set the red sprite position accordingly.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Mar 23, 2014 1:27 pm

You could look at setting TopPlayer,Y via the controls (WASD) and the BottomPlayer.Y to LayoutHeight-TopPlayer.Y, that might be a good solution

https://dl.dropboxusercontent.com/u/108 ... rGame.capx
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Post » Sun Mar 23, 2014 11:31 pm

Thanks a lot for the anwers !!! 8-)

I tryied both but actually, that's the reverse gravity (e.g. behavior=gravity=-1500) that is the best because it allows to put differents obstacles at top and bottom.

Very easy solution but I was stuck with this issue since a long time.

Thanks again ! ;)
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