Mirror Multiple Pinned Objects

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Post » Fri Jul 26, 2013 6:34 pm

Hey,

I'm having some trouble getting objects to mirror upon the player's movement.

- The Player moves left or right & the rocket sets its position according to the image point of the player & the rockets fire according to the image to the rockets image point

I saw some similar questions in some past forums but wasnt able to succeed based of their input


https://www.dropbox.com/s/h3ws06kip6p3qsu/Level2_BluePrint-3k8y8jenijj4j-3k8y8jenijj4j.capx
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Post » Fri Jul 26, 2013 7:35 pm

You need to Unpin first, or Set position is ignored.
Level2_BluePrint_BHT.capx

Edit:
Made a few small improvements:
Level2_BluePrint_BHT_v2.capx
You don't need to move the Blaze, as it's pinned to the Rocket, so will move with it. The animation can be done by altering it's properties. Your inverted Up arrow can't work in a sub-event. (Not sure what you wanted, so just disabled it).blackhornet2013-07-26 21:00:10
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Post » Sat Jul 27, 2013 3:33 am


Thanks a lot man!

I was using image points for both the player and rockets for mirroring but only the blaze was doing so. I used the invert so that the gravity stayed at zero when the players Y axis reached the VectorZero sprite even if it collided with a bullet sprite.

- How'd you get the Blaze to loop & do so at that speed with out events. I didnt notice any changes in the properties except for the container for the player & rocket lol
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Post » Sat Jul 27, 2013 3:41 am

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Post » Sat Jul 27, 2013 4:14 am

Thanks again my guy very much appreciated
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