Mirror problem

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Post » Mon Jun 13, 2016 4:45 am

When sprite is not mirror = 0 degrees is at his right (his face), of course ,,
But when its mirror will the 0 degrees still at his right or his left (his face when mirror)
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Post » Mon Jun 13, 2016 5:11 am

If it helps all mirroring does is make the width negative. So when mirrored at 0 degrees the sprite will appear to face left. Of course this is something you could test and see.
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