Missile Command 2016

Show us your completed creations made in Construct 2

Post » Sun Jan 10, 2016 11:08 am

My simplified version of Missle Command in the Arcade, but it's still a WIP.

https://www.scirra.com/arcade/shooting- ... -2016-4660

Used only 17 events.

1 Layout
1 Event Sheet
3 Layers
7 sprites
4 Text objects
Mouse
Keyboard


Comments and suggestions much appreciated, as usual.

Justin
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Post » Sun Jan 10, 2016 4:56 pm

Very good, love it.
I also had a go at replicating the original missile command, I had great fun doing it.
You can find my version here
https://www.scirra.com/arcade/action-ga ... ander-3491
Bushy Ball\Boatman Bill\Sticky Web\Snake

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During the gold rush it was a good time to be in the pick and shovel business
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Post » Sun Jan 10, 2016 5:21 pm

sizcoz wrote:Very good, love it.
I also had a go at replicating the original missile command, I had great fun doing it.
You can find my version here
https://www.scirra.com/arcade/action-ga ... ander-3491


Hey Sizcoz,

Great stuff!
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Post » Sun Jan 10, 2016 6:56 pm

Is it surpose to be soooo fast?
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Post » Sun Jan 10, 2016 8:50 pm

MikeHart wrote:Is it surpose to be soooo fast?


Sorry about that MikeHart :cry: I didn't test it on my PC. My laptop is kinda slow. I uploaded another version with the correct speed. It seems better.
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Post » Mon Jan 11, 2016 12:58 am

Hey @Justin1967. Seems a little too easy. But I still like it. Good job. :)
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Post » Mon Jan 11, 2016 10:50 am

@Justin1967: No problem Justin. I was just surprised and was wondering if it was by design. Also it reminded me to look into delta timing again for my CS2 project.
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Post » Mon Jan 11, 2016 4:06 pm

MikeHart wrote:@Justin1967: No problem Justin. I was just surprised and was wondering if it was by design. Also it reminded me to look into delta timing again for my CS2 project.


Hey MikeHart,

I ran the game on my other laptop. It has 2Gb of memory and is running with Vista on a 64bit system. The game seems to be running well on that one. The other laptop is a 32bit system also with 2Gb of memory with Vista. Slow, but not that slow. I do have delta timing in this project. Would you mind taking a look at the .capx file to see if it's set up correctly?

Justin
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Post » Mon Jan 11, 2016 8:07 pm

pretty good.. you just have to somehow handle spamming the mouse button... not sure how original MC handled it.. I think they must have had a firerate... but I do remember you could send up a bunch of countermeasures... I don't think it was unlimited though..

also the original had actual munitions being sent from the ground to the click location (then exploded) which took time you'd have to account for.. may want to add that..

keep it up..
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Post » Mon Jan 11, 2016 8:08 pm

sizcoz wrote:Very good, love it.
I also had a go at replicating the original missile command, I had great fun doing it.
You can find my version here
https://www.scirra.com/arcade/action-ga ... ander-3491


now this is great! just need some more sfx!
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