Missile Sandbox

Show us your completed creations made in Construct 2

Post » Wed Oct 22, 2014 4:33 pm

WARNING:This may cause browser crash if variables are set too high/low, use at your own risk

This was initially made to tweak bullet trails and particle generators for optimization and upon seeing this, my wife requested a sandbox. Thought the community would enjoy it as well.

https://googledrive.com/host/0B4hvjRyB7pvBMTR1LVlRRGhoQ0E

Buttons:
Pause- Toggles Pause
Missile Collision- Toggles Collisions with other projectiles
Reset- Restarts Sim with last used numbers (even though the fields are reset)
To truly reset the simulation simply refresh your browser

Fields:
Thruster: Acceleration Speed of magnet
Damper: Distance to begin stopping
Missile Speed: Speed of projectiles
Missile Angle: Degrees Per Tick projectiles can turn
Missile Timer: Ticks between projectile deployment
Trail Fade: Opacity Reduction Per Tick (0=No Fading, 100=No Trail)
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Post » Thu Oct 23, 2014 4:02 am

This is freaking amazing! Does it run on mobile?
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Post » Thu Oct 23, 2014 4:55 am

This is awesome!
Can you give any tips on how you achieved the smooth pathfinding?
Specifically, how you got the sprites to re-calculate the path so fast?
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Post » Thu Oct 23, 2014 2:43 pm

Thanks for the positive feed back. It does run on mobile but for some reason the the magnet/ship doesnt want to respond well, might just change it to a drag/drop object for the sandbox version.

The missiles have bullet behavior and path-finding is "Every Tick -> Rotate Towards Position -> Magnet"

The tough part (for me) was getting the bullet trails to work.
It is only a few events but would be a lot to explain here, so if your really interested I can provide a capx.

Also, not sure if you figured it out, but the turrets are drag/drop so you can re-position them.
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Post » Thu Oct 23, 2014 5:19 pm

Very interesting, great job! I would definitely be interested in seeing how you got the trails working, I've had quite a hard time getting trails to look "good" or natural, and those look great.
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Post » Fri Oct 24, 2014 1:51 am

Djfuzion wrote:Very interesting, great job! I would definitely be interested in seeing how you got the trails working, I've had quite a hard time getting trails to look "good" or natural, and those look great.


I will post a screen shot of the events tomorrow, thanks for the input :)
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Post » Tue May 12, 2015 12:07 am

Thank for share :)
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Post » Mon Jan 11, 2016 8:22 pm

cool idea... I could actually see a game in navigating through those missiles especially when they are slow <50... it's pretty fun!
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