Okay, I've hit a road block... let me tell you what I'm trying to get. I have a missile object that flies towards enemies. It flies very fast (I've limited the bullet setting for speed for 2000, so yeah, that's the max speed). I want a bright trail to stay temporarily in the path that the missile flew. You know that kind of effect right?
I tried having an event Always set a particle object to the missile's (X,Y). I set up the particles object to just create a particle at no speed, no movement or anything, with no variation. More or less it was set just to spit out a uniform block at its emitting spot... which would theoretically make a line by the end. So I tried that but the missile was going so fast that the particles wouldn't emit fast enough to make a consistent line, even when I pumped up the particle rate to insane levels. There were a few skips and gaps in the line. It was --ALMOST-- what I was looking for, but the line drawn didn't have that solid, clean look that I was looking for. There were a few spaces and gaps in the line and the particle object in general seemed, well, more like particles than an actual curvy line (how about that, uk yuk!). It's not exactly the effect I'm looking for.
I'm willing to use particles if I can't figure out a different method... but ... *whines*
Is this possible to get this effect? Again, I'm looking for something that essentially that would draw a thin trail behind the missile that would disappear after a second or two, and I've tried a couple different things but couldn't get it to work right.
Something tells me that a particle object is the way to go, but I can't seem to get it to emit properly if it is.
Help me, oh gurus of Construct.