Missile that leaves behind a crisp line where it flew

For questions about using Classic.

Post » Fri Jan 06, 2012 12:31 pm

Just what Tulamide said...
Strike911
Last Active
1 year and 6 months ago

I think he won't reply in the next time.zyblade2012-01-06 12:31:37
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Post » Sun Mar 18, 2012 6:37 am

beastly tutorial. I think i wanna use this for something.
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Post » Mon Mar 19, 2012 2:31 pm

If someone still needs an example .cap, my all-purpose tutorial/example game "Verve!" also shows how to do sprite-based trails.

You can find it in the tutorial/example forum.
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Post » Mon Mar 26, 2012 12:13 pm

I haven't tried this out yet, in theory though it should work, for a homing missile, you could insert a sprite with bullet and 8 direction behavior and have it rotate towards the moving object you want it to target.

con 1: on mouse clicked
con 2: 'crosshair' overlapping enemy >

action1: spawn 'homing missile' at 'launcher' (X,Y,)0
action 2: rotate towards enemy

let us know how you do ;)
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Post » Mon Mar 26, 2012 12:23 pm

answer to crisp line missile question:
just make a small white box sprite with fade behavior, give it around 85% opacity and if your bullet sprite with bullet behavior is on screen spawn the white sprite with fade behaviour at the bullet's X,Y co-ord ;) it works beautifully.
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