Mixamo.com 3D Model into Construct 2

Discussion of tools and resources for game developers

Post » Sat Oct 29, 2016 3:02 pm

The general etiquette is to start in a relevant sub-forum(this is a tool, not about C2), and to keep it to one thread.
Surely you can understand the need to keep the forum from looking spammy.
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Post » Sat Oct 29, 2016 6:03 pm

I'm trying to delete this post. It seems I cannot delete. Would you please delete this post. I will update the previous thread instead.
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Post » Sat Oct 29, 2016 7:16 pm

Let's see if @Kyatric or @zenox98 could merge the topics.
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Post » Sat Oct 29, 2016 7:20 pm

* merged

@spritmator

Please try to refrain from multiposting in different (not relevant) sections.

Many thanks
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Oct 29, 2016 7:45 pm

Thanks @Kyatric and @zenox98,
Can you please also delete unwanted comments, those related to merging.
Starting from @newt comments. Up to this comment. It is out of the thread subject.
Many thanks!
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Post » Sun Oct 30, 2016 8:00 am

Nope, better keep all the posts it actually makes much more sense to understand what happened.
But from now on, it's best to actually come back to the original topic(s) and keep at it.
New to Construct ? Where to start

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Post » Wed Nov 02, 2016 7:31 pm

I see fuse useful in combination with photoshop.
I create a character, I choose specifics animations.. In photoshop using 3d tool you can extract png per frame from the view you want.
I see fuse useful even for characters as a background models.. Manager asistants (video), characters in graphic adventure under first person perpective..
If you think a bit.. You find ways to use 3d in construct 2
Besides.. A few notions in blender with low poly and you can get good results with 3d prerendered things and used as png..
Side plattaformer, isometric stuff.. Construct 2 is more powerful than it seems.. The problem comes when you try to do an AAA.. You have to know that is impossible.
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