Mixing Physics with Platform

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Post » Thu Jan 24, 2013 7:20 pm

Hello All,

I am toying around with adding some physics objects to my platformer mainly for some visual interaction (a mass of blocks falling on my character and bouncing off realistically). I don't want to have to redo the entire game in Physics mode so I came up with a hybrid scenario which seems to work pretty well so far but I want to make sure there are no major drawbacks to it.

During certain areas of my layout, I want to have interactions with the main character where a bunch of blocks/bricks fall on them and bounce off/interact somewhat realistically. For those areas I have added physics objects (blocks, a bit of flooring, etc...) and have also pinned an invisible physics object that is roughly the size of my character to the main character sprite. This makes it so that the blocks bounce off the invisible physics object pinned to my sprite giving the effect I want.

I just want to see if there are any drawback to this that anyone can think of?

I was also thinking about pinning a physics object that emits a pulse when the player hits a button in case I want to have a scenario where the player has to uncover, or clear an area of blocks...
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