MMF2 VS Construct

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Post » Tue Aug 02, 2011 8:08 pm

I've always wanted to try MMF2, some of my favorite indie games are made with it. (Example: Anything from origamihero)
But I want to make a few games with Construct first before trying other programs, still learning.
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Post » Tue Aug 02, 2011 8:48 pm

I used MMF for ~4 years before finding Construct. I try to go back to it every now and then but just find myself firing up Construct :)

But of course, it just comes down to what you want to do. MMF has it's advantages, but so does Construct. In the end you'll probably have to just try both and see what's best for you and your project(s).
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Post » Wed Aug 03, 2011 1:48 am

Construct is better designed than MMF2 in so many ways. Subevents, for each loops, changing display resolution at runtime, better zooming, better bilinear support, better alpha channel support, event sheets can be included within another sheet, you can "read" events you're not just looking at check boxes, that's just some off the top of my head.


alspal2011-08-03 02:10:35
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Post » Wed Aug 03, 2011 2:20 am

I've used most Click products in the past, and never touched them again after finding Construct.

Construct gets new plugins and effects every once in a while that add some features MMF has (eg: online thanks to SciDave's Network plugin), but the built-in ones are still great compared to what a vanilla installation of MMF provides.

I guess you can say Construct took influence from MMF, and then improved on it. The only problem is when you stumble on a game-breaking bug, but most of them can be avoided with caution now.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Aug 06, 2011 3:17 pm

[QUOTE=PixelRebirth] [QUOTE=Urled]The only thing better is color can be set through an expression[/QUOTE]

You can also do that in Construct. Right click where you choose the color and select 'Use expression'.

The expression is RGB(R,G,B), with values from 0-255 obviously.[/QUOTE]

Wow, fantastic tip! Thank you
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Post » Mon Aug 08, 2011 1:15 am

[QUOTE=alspal] Construct is better designed than MMF2 in so many ways. Subevents, for each loops, changing display resolution at runtime, better zooming, better bilinear support, better alpha channel support, event sheets can be included within another sheet, you can "read" events you're not just looking at check boxes, that's just some off the top of my head.[/QUOTE]

Yeah, MMF2's clunky old event system is the one reason I just can't stick with it. I understand it, I just hate it, and I'd bet that this alone is the biggest roadblock to new users getting into and sticking with it.

When Construct was built, the devs here had the right idea; create an event system that can be read and interpreted at-a-glance. It just makes perfect practical sense and should be--in my opinion--the standard for this type of dev tool. The other approaches (checkboxes, building blocks, pull-down menus) all look good visually, but in practice they lack that conversational-style translation that gives your events a smooth, organized flow.
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Post » Mon Aug 08, 2011 2:30 am

"you're not just looking at check boxes, that's just some off the top of my head."

You obviously know nothing about mmf
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Post » Mon Aug 08, 2011 5:24 am

[QUOTE=Urled] "you're not just looking at check boxes, that's just some off the top of my head."

You obviously know nothing about mmf
[/QUOTE]

I'd have to say he's right though. Even if using Click products for a long time means you'll be used to it, a newcomer will always prefer Construct's way of doing things. I also find it easier to see where I went wrong in Construct as well.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Aug 08, 2011 6:02 am

[quote]You obviously know nothing about mmf[/quote]
lol? I've used it for many years (arvoesine being my last game in MMF2). alspal2011-08-08 06:03:25
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Post » Mon Aug 08, 2011 10:30 am

Well posting on the construct forum will result in a all around win for Construct but it all depends on what you are doing. In my opinion for the following tasks these are the results -

Exe Games = Construct Wins

HTML5 Games/Web Apps = Construct 2 Wins

Flash, Java, iOS Games = MMF2 Wins

App/Program Dev = MMF2 Wins

If Coding:

Python Coding = Construct Wins

General Coding (Python, Lua, .net, C#, OpenGL, Others) = MMF2 Wins
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