Mmm vector graphics and font...

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Post » Thu Aug 13, 2009 1:08 pm

Don't mind me, just daydreaming. 8)
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Post » Thu Aug 13, 2009 2:20 pm

huh? most font types are vector graphics...

http://en.wikipedia.org/wiki/TrueType
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Post » Thu Aug 13, 2009 2:41 pm

Mipey's just daydreaming, so it's hard to guess what he had on mind.
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Post » Thu Aug 13, 2009 2:50 pm

directx 10-point-something or 11 is supposed to have hardware accelerated 2d vector graphics, and directtext or directwrite or something to allow you to do stuff other than just display text
Spriter Dev
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Post » Thu Aug 13, 2009 2:59 pm

Don't forget everything you see on a computer is a rasterized version. So its all doable, even if it is horribly complicated, and terribly slow. :P
Image Image
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Post » Thu Aug 13, 2009 3:40 pm

I was hoping for native vector graphic support in, say, Construct 2 :) Just making sure this won't be omitted by mistake. :roll:

I'm not sure about the text, it looks rather dodgy in runtime at the moment. Raster graphics, well, these are limiting the zooming potential.
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Post » Thu Aug 13, 2009 6:38 pm

There's been much discussion on this before - the short version is DirectX 9 hasn't got native support for vector graphics. Everything is drawn raster by the graphics card so the only way to do vector is to first rasterise it, which is potentially slow to do every frame. I think DirectX 11 might change that, though, but it'd be Vista and up only.
Scirra Founder
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Post » Thu Aug 13, 2009 10:25 pm

Make two versions of Construct 2.0: one with DirectX 9.0, and one with DirectX 11 :D

Don't care, just daydreaming.
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Post » Fri Aug 14, 2009 10:14 am

If there's going to be multible choises for runtime, it would indeed be nice to have DirectX 9, DirectX11 and OpenGL versions.
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Post » Fri Aug 14, 2009 10:38 am

Yes, multiple runtimes would be great! DX9 for legacy support (XP), DX11 for modern market and OpenGL for cross platform!
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