MMO plugin progress

Discussion and feedback on Construct 2

Post » Fri Dec 23, 2011 9:03 pm

hello everyone
Long time ago, i made a post on the MMO plugin

i wanna know if there will be one soon

thanks in advance
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Post » Fri Dec 23, 2011 9:50 pm

MMO plugin? There is no such thing. You can't simply put MMO features into one plugin.

There is that online chat plugin - sort of. You can also pass and receive data to the server with AJAX plugin. That's all the functionality you need to establish a server-client architecture.

Now, server is a wholly different can of worms. Can't make those in Construct 2, because C2 is oriented to browser game development. No, you need to create a program running on the server that would handle clients and run the game. Which means programming.

All in all, this is an unrealistic request.
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Post » Fri Dec 23, 2011 9:54 pm

Can anyone help me do it ?

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Post » Fri Dec 23, 2011 10:48 pm

The answer is probably "no", but hey, you might get lucky.
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Post » Fri Dec 23, 2011 11:29 pm



Um, yeah, its kinda like that.
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Post » Sat Dec 24, 2011 12:07 am

Modern MMOs are made with teams of hundreds of people, sooooo.....
Scirra Founder
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Post » Sat Dec 24, 2011 12:49 am

Why people is so obsessed with MMO games ? I have seen this kind of post: How do i make a mmo game or let's make a mmo hundreds of times. If you have to ask then you'll never do it. One does not know how to make mmo's . One know how to make games (a lot of things inside this one), how to communicate on a network (and in this), how to handle problem a, then problem c , d , e ... Then you will know how to start planning how to do an mmo. Not being harsh just enlightening the minds surrounded by darkness :)Kiyoshi2011-12-24 00:50:49
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Post » Sat Dec 24, 2011 1:25 am

Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.
^^

Also, a few days ago, I was talking with @rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.
The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.
This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.
It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.
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Post » Sat Dec 24, 2011 1:26 am

Okay
but i promise you will see my mmo one day
;-)
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Post » Sat Dec 24, 2011 1:28 am

Bring it on
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