MMO plugin progress

Discussion and feedback on Construct 2

Post » Sat Dec 24, 2011 8:55 pm

[QUOTE=Kyatric] Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.
^^

Also, a few days ago, I was talking with @rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.
The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.
This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.
It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.[/QUOTE]

Wait, what ?
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Post » Sun Dec 25, 2011 12:58 am

lets start small and see the first multiplayer demo, then take the massive another day
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Post » Sun Dec 25, 2011 8:19 am

There are MMO game creation tools on the net, but I find them to be utterly ridiculously hard to use. So unless you have a knack for understanding a programmer's mind (speaking of GUI design flow here), I suggest you get together with a programmer and try to create an MMOG with C2 but start small and work your way up from there. Eg: MMOG Pong > MMOG Checkers > MMOG Text-based/static images with X number of turns per hours or day(s) like Legend of the Red Dragon or Legend of the Green Dragon.

I think it would be great to see a plugin or guide that helps you create an online scoreboard thingy stored in SQL or some other database system, then expanded on for online scoreboard achievements. Of course, this isn't really an MMOG concept, but it does create a sort of social community and would be great for forum web sites.ginsengsamurai2011-12-25 08:22:04
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Post » Tue Jan 22, 2013 7:51 am

I really don't understand, why some people are using the term MMO for every multiplayer game they would like to talk about... MMO is a MASSIVE multiplayer game like WoW, which implicitly expects tons of players to play simultaneously online... and not Checkers, or Pong :) Please, the up to 8 players multiplayer games have been invented long time ago.XManBG2013-01-22 07:51:43
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Post » Tue Jan 22, 2013 10:55 am

@XManBG - this post is from 2011.
Scirra Founder
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Post » Tue Jan 22, 2013 8:31 pm

Yeh, I know... I'm reading some old posts among the new one... But anyway, heh, maybe you mean that those days in 2011 the MMOs were like normal multiplayer games... And nowadays it is something more ... Oh, I see now!! XManBG2013-01-22 20:42:39
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Post » Tue Jan 22, 2013 10:06 pm

( ͡° ͜ʖ ͡°)
Last edited by Whiteclaws on Fri Jul 17, 2015 11:18 pm, edited 3 times in total.
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Post » Fri Jul 17, 2015 11:16 pm

@Whiteclaws
Hello there stupid youngster, It's you from the future, I can't believe you made me look this stupid, I'd slap you if I could do it without slapping myself.
@All Please disregard this obvious troll, He's just trying to run before walking, He's probably 11 years old or something... Kids these days.
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Post » Thu Mar 17, 2016 9:23 pm

Nothing is impossible.

No matter what anyone says if you want it bad enough you will learn & work your butt off to get it. Good luck.
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Post » Fri Mar 18, 2016 1:20 am

Actually I can begin to envision a MMO along the lines of Realm of the Mad God being done in Construct now with the multiplayer plugin. All the functionality should be there. It would still be a massive undertaking though.
Mistakes were made.
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