Mnemons - Global Game Jam

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Post » Mon Jan 31, 2011 6:01 pm

edited! 11/02 - we've been working on Mnemons, and we changed a lot of things.
edited! 18/02 - another week of work, we can call it an Alpha =)

[size=150:dkgkhl6a]Debut Trailer[/size:dkgkhl6a]

[size=150:dkgkhl6a]Mnemons Full Installer - 75Mb[/size:dkgkhl6a]
[size=150:dkgkhl6a]Mnemons Full (.rar with all sounds and music files) - 67Mb[/size:dkgkhl6a]
[size=150:dkgkhl6a]Mnemons without music - 19 Mb[/size:dkgkhl6a]
[size=150:dkgkhl6a]Mnemons without any sound at all - 9 Mb[/size:dkgkhl6a]





---------------------------------------------------------------------------------------------------------------
Controls
Moe - arrows, right shift, right enter
Jimmy - WASD, left shift, left control

(You can skip the cut scenes by pressing ESC twice)
And just for the record: there's the possibility of changing some parameters at Define.ini
---------------------------------------------------------------------------------------------------------------

[original post on jan-31]

Hello.
For this year global game jam we used Construct.

Here is our result, a 2 player co-op taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.

The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.


Mnemons - Global Game Jam page



Player 1 (Moe the Monkey)

Arrows: Move
Enter: Activate
Right Shift: Grab

Player 2 (Jimie the Robot)

WASD: Move
Left Shift: Grapple (can latch into musical notes)

------------------------------------------------------------------------------------
We would appreciate any comments, suggestions, or criticism you may have.
=D
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Post » Mon Jan 31, 2011 7:36 pm

Interesting game mechanic. I wonder if it would be easier or more difficult to play with another person.

...you might not want to mention Moe to the NAACP. :mrgreen:
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Post » Mon Jan 31, 2011 8:07 pm

I like the idea, and it's easier with a friend xD... buuuuut... they move terribly slow. increase the speed of dangers instead of slowing the player down, I was so stressed when I went to pick up balls and then I had to come back to the middle area. Oh, and I went up a box to pick up some balls then I couldn't get off in anyway I tried xD
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Post » Mon Jan 31, 2011 9:56 pm

why i am not capable of creating such a sweet graphics...? :cry: :|
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Post » Fri Feb 11, 2011 9:02 pm

So...
this last two weeks we've been working on Mnemons, and we changed everything...

Well, almost everything. We've kept the synchronicity concept, and the memory rescue theme but we changed the mechanics so that the game is now a co-op bite-sized platformer.

The players Jimmy and Moe share their attributes (such as life, attack power, jump str and speed) so they must synchronize their movements and actions to fully utilize their potential .

[size=150:2tz80stf]Download Mnemons pre-alpha
[/size:2tz80stf]
*DISCLAIMER* - This is a pre-alpha build, se be ready for a rough ride.
=)




Any critiques and/or suggestions, ideas for improvements are well accepted.

Thanks,
the Adugans

http://adugestudio.com
@aduge
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Post » Sat Feb 12, 2011 12:09 am

I don't know if you know but your images aren't showing up. You might want to use a direct url to the images instead of that php stuff.
Moderator
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Post » Sat Feb 12, 2011 4:13 pm

[quote="deadeye":x2644c4b]I don't know if you know but your images aren't showing up. You might want to use a direct url to the images instead of that php stuff.[/quote:x2644c4b]
=) Fixed
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Post » Sat Feb 12, 2011 5:16 pm

oh my! this looks incredible well!
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Post » Sat Feb 12, 2011 6:22 pm

So what is Andy?
The metrosexual gelding?
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Post » Sat Feb 19, 2011 1:29 am

Hello everyone!
So after another week we managed to compile a new version!
I think we can finally call it an Alpha ^^

Due to the sound files' size, there are three versions here.

[size=150:2mpa0d8i]Mnemons Full Installer - 75Mb[/size:2mpa0d8i]
[size=150:2mpa0d8i]Mnemons Full (with all sounds and music files) - 67Mb[/size:2mpa0d8i]
[size=150:2mpa0d8i]Mnemons without music - 19 Mb[/size:2mpa0d8i]
[size=150:2mpa0d8i]Mnemons without any sound at all - 9 Mb[/size:2mpa0d8i]

For those who doesn't have the patience to download huge files, there's the soundless version.
But it is extremely advised to download the full version to get the whole experience :)

We're also using a different type of font, so if you're not using the installer, please be sure to install it by putting it in your C:\Windows\Fonts folder (the font file is in the root folder).

----------------------------------------------------------------------------------------------
=Controls=
Moe - arrows, right shift, right enter
Jimmy - WASD, left shift, left control
(You can skip the cut scenes by pressing ESC twice)
And just for the record: there's the possibility of changing some parameters at Define.ini
----------------------------------------------------------------------------------------------

Again, please feel free to send suggestions, criticisms and ideas :)

Yours truly,
the Adugans

http://adugestudio.com
@aduge
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