[Mobile] BattleRogue - A monster battle game

Show us your completed creations made in Construct 2

Post » Mon Oct 21, 2013 8:02 pm

Hey everyone!

Just like to show my newest game I'm working right now.

It's a minimalistic monster battle game which is simplified in some ways.
Battle mechanics works slots based.
Not much features infos right now but there is some content like quests, upgrades, shop and some other stuff.

Here are some screen I've taken with my iPhone 5S.


















Some more info is coming in the near future.


Thank you and regards,
Kraudi
Working on "EVERBLAST"
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Post » Mon Oct 21, 2013 8:49 pm

Seems interesting, Flat Design applied to a Game!. This sound like a fun concept! Any demo?
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Post » Sat Oct 26, 2013 12:41 pm

A very interesting project. I'm looking forward to its next steps.
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Post » Sat Oct 26, 2013 12:50 pm

It's looking better and better. Will follow progress :)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Sat Oct 26, 2013 7:01 pm

Thank you guys.

Right now I'm improving the UI and after that thinking about features I would like to see in the game.

Regards
Working on "EVERBLAST"
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Post » Sun Oct 27, 2013 12:15 pm

Little update.

Updated the menu icons at the top.

And also you can choose from two differetn classes right now.





Regards,
Kraudi
Working on "EVERBLAST"
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Post » Thu Oct 31, 2013 5:12 pm

Looks very refined! Love the simplistic graphics.

How is the game played though? I can't seem to figure out from the screenshots...
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Post » Thu Oct 31, 2013 8:49 pm

Wow, the interface is just...
...so professional!

I'm loving how well everything fits together,
but could i inquire about the resolution you are making the game in (or did you just use the aspect option in C2)? What about the actual sprites?
I am just curious about what's used by others for mobile games. :)
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Post » Mon Nov 04, 2013 3:21 pm

@syncdot
Thank you:) Battle is played like a slot machine where your character stats will
be included in calculation.

@Stiivais
Thanks also:) The game is developed in 960,640 landscape resolution. The sprites are maximum 1136,640 to also fit the bigger iPhone screens.


Little update:















Kraudi2013-11-04 15:27:46
Working on "EVERBLAST"
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Post » Wed Nov 06, 2013 3:19 pm

hmmm dunno about the flat design in a game of this type let alone any game tbh
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