mobile export bug

Bugs will be moved here once resolved.

Post » Mon Feb 09, 2015 2:46 pm

Problem Description
While exporting to any mobile platform, all your images in your export folder looks like this example c2 logo and it does not matter what size your images are, so your download size is 4 times the size as it should be and your images looking weird.

Attach a Capx
No capx needed for this issue.

Description of Capx
No capx needed for this issue.

Steps to Reproduce Bug
  • Open Construct 2 and start a new project.
  • Create a sprite and import a image or just draw a image.
  • Export to any mobile game.
  • Open your export folder and check your image folder and see this result.

Observed Result
All images are 4 times in size and looks weird. (original logo 32x32) exporter image 64x64

Expected Result
All images in the right size and looking normal.

Operating System and Service Pack
Windows Home Premium SP1

Construct 2 Version ID
Business license Release 195 (64-bit)


edit: just tested also export for html game and same result.
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Post » Tue Feb 10, 2015 3:44 pm

Closing as no .capx provided (it is mandatory).

Note that the behavior you describe is by design if you choose "High quality" downscaling mode. If you had provided a .capx, I would have been able to verify that you had chosen this option.
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Post » Tue Feb 10, 2015 3:58 pm

This is how "High quality" has to look like? This doesn't make any sense to me, can you please explain.

It was exported as high quality Full screen and down scaling.
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Post » Tue Feb 10, 2015 4:06 pm

Steely wrote:This is how "High quality" has to look like? This doesn't make any sense to me, can you please explain.

It was exported as high quality Full screen and down scaling.


This should have popped up when you picked "High quality":
Image

Guess you didn't follow the link.
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Post » Wed Feb 11, 2015 12:49 am

Yes, in order to produce absolutely flawless downscaled images, it is necessary to pad them to a power-of-two size and repeat the last row and column of pixels across the image area so that mipmap generation never exhibits artefacts. However it is rarely necessary and "medium quality" suffices just fine for most games, and doesn't go to that extreme. Construct 2 now prompts when you choose that mode because you aren't the first person to choose the option without being aware of its consequences.
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Post » Wed Feb 11, 2015 4:51 am

Thanks for the reply, but I still don't understand why you need to pad them to a power of 2 to get a better quality.

All my images are a power of 2 and the reason I wanted to export to high quality is that I blow up my images in the game to keep the download size small, most of my images are 32x32 and 64x64 or 32x64 etc. and blow them up as 64x64 to 128x128 etc.

(maybe I don't understand it all right because English is not my first language)
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