Mobile game question

Discussion and feedback on Construct 2

Post » Thu Oct 27, 2016 7:07 pm

Hi, I've begun creating a game (side scrolling platformer) that I want it for mobile phones and I know that I have to be careful with the performance, so I have some questions about this. Maybe those who already made games for mobile, in construct 2, have some experience and can give me some suggestions.
1. What resolution should I use , between this two, 1280x720 or 854x480 ?
2. Should I use one tilemap (512x512px) or two tilemaps (each of 512x512), one for collision and the other one just to cover the "spots" ? (I'm thinking of this to reduce the number of collisions).
Here is what I am talking about:
https://www.dropbox.com/s/p4t53n56dlvc0 ... n.jpg?dl=0
3. Is it ok if I use 5-6 layers per layout (background, tilemap, props, player, HUD, etc..) ?

For characters animations I will use as few sprites as possible, I will not use the particle plugin but I will use the sine behavior a lot to make the animations more dynamic.

Thanks !
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Post » Thu Oct 27, 2016 7:46 pm

1. I think 1280*720 (personnaly, I use 1440*1920)

2. Use two tilemaps.

3. You can use 10 layers without problem.
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Post » Fri Oct 28, 2016 5:05 pm

Thanks !
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Post » Fri Oct 28, 2016 10:14 pm

As long as the game is not too intensive with stuff like physics or particles I think even a 1080p game would be fine.
If you are pushing for 5-6 year old phones too, I think a better way to handle this would be a good options menu to toggle these things off. (This way people with higher end phones can enjoy a better looking game)
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Post » Sat Oct 29, 2016 10:20 am

Good point, TRMG.
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Post » Sat Oct 29, 2016 10:53 am

the resolution really doesn't matter as size, as long as you have the 16:9 aspect ratio, which is the 1280x720 screen
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Post » Sat Oct 29, 2016 12:18 pm

Hey, gamecorpstudio, good to know this !
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