I have a game that when being played in browser on mobile, loads one layout and when on desktop loads a different layout. The mobile layout uses about 25mb of image memory, which as far as I know should be ok (correct me if i'm wrong). The layouts are loaded from my loader layout.
The desktop layout uses significantly more and would definitely crash on mobile if loaded.
The problem is, it's still crashing on mobile! Is construct loading images from the heavy layout, even if that layout isn't used on mobile? Any other ideas as to what could be causing the crash would be appreciated.