Mobile performance issue (android)

Discussion and feedback on Construct 2

Post » Sun Dec 23, 2012 1:03 pm

@Yung - typically 'every tick' events don't actually have a big performance impact. It's a common myth. See Performance Tips for our official advice.

Also how come appMobi didn't work? Can you tell us more about what went wrong? We may be able to fix the problem otherwise.

@meapps - I'm not aware of sound effects having such a large performance impact on any platform - you should report it to Ludei if so since it's probably a bug (there's no reason playing sound should slow it down that much)
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Post » Sun Dec 23, 2012 2:23 pm

Well for mine case, when I redid the way the health system to update only once every few seconds later, compared to every tick, I noticed slight FPS gain. The worst however was with my infinite scrolling background, I couldn't get it to work on the ipad 1 or my old xperia.

It seems like Every tick with any Sprites related movement will cause an issue.

For appMobi, I tried exporting my tests as directcanvas enabled but it turns out black on both the Android devices I tested. It works without it but the performance is very bad. My friends who tested it on Nexus 7 and Note 2 said the performance was at best 20 to 30 ish with noticeable lags.

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Post » Sun Dec 23, 2012 2:45 pm

Hum
I have horrible performance when use audio in Cooconjs
I think before is the best the cooconjs can make but
now I change my mind and I go to contact ludei. Appear
is a problem with some devices.

thanks.
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Post » Sun Dec 23, 2012 3:37 pm

[QUOTE=felixsg] Hum
I have horrible performance when use audio in Cooconjs
I think before is the best the cooconjs can make but
now I change my mind and I go to contact ludei. Appear
is a problem with some devices.

thanks.[/QUOTE]


True i got around 20 fps on my htc sensation and on Samsung 3 ... around 30-35.
It is possible only to target high end device in the google play store.

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