Mobile Performance Solutions

Discussion and feedback on Construct 2

Post » Tue Apr 24, 2012 11:26 pm

[QUOTE=OrdonianKing] Well damn, I had no idea just by heading to their homepage, its a barrage on the eyes with dollar signs everywhere! Thanks again![/QUOTE]
don't get to excited, appmobi probably won't give you much of a boost in fps if you're not using their direct canvas, which is quite costly. it's true, that probably you'll have to just wait until the webgl is supported on more mobiles than it is now. also, as soon as you learn to phonegap without using phonegap build (ie. eclipse for android) and start using phonegap plugins, you'll feel like this:

http://www.youtube.com/watch?v=NUrNu8lItu0

and yes, read through the Furries thread, it'll give you some directions about how to optimize your game to run on mobiles, and don't get discouraged. have fun! :)ranma2012-04-24 23:27:16
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Post » Wed Apr 25, 2012 4:49 am

I'd recommend reading the performance tips manual entry. We're also planning directCanvas support soon (hardware-accelerated games for mobile), which should give a big boost to framerates on iOS and Android. Keep an eye out for that.
Scirra Founder
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Post » Wed Apr 25, 2012 5:00 am

[QUOTE=Ashley] I'd recommend reading the performance tips manual entry. We're also planning directCanvas support soon (hardware-accelerated games for mobile), which should give a big boost to framerates on iOS and Android. Keep an eye out for that.[/QUOTE]

Im glad to hear it, actually it only supports iOS devices, there a beta version for Android.
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Post » Wed Apr 25, 2012 6:03 pm

@ranma, Thanks for the boost in confidence!

@Ashley, thanks for the heads up, can't wait for the next update!

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Post » Wed Apr 25, 2012 11:14 pm

@OrdonianKing
beside phonegap and appmobi, another option called CocoonJS in WIP to integrated with C2, i think it will be free alternative to appmobi

http://www.scirra.com/forum/cocoonjs-deploy-your-games-as-native-mobile-apps_topic50126.html prinsukun2012-04-25 23:14:29
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Post » Thu Apr 26, 2012 3:18 pm

Well this one (and the fact that these WTF 2FPS reactions pop up now and then) pushed me to write a simple tutorial on how to get better performance on mobiles:
http://www.scirra.com/tutorials/298/performance-tips-for-mobile-games
cheers!ranma2012-04-26 15:18:20
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Post » Thu Apr 26, 2012 9:00 pm

I feel proud just to have (partially) sparked the need for you to create such a solid tutorial. Bravo.
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Post » Tue May 01, 2012 9:46 am

Hi All,

this is kranthi,
               I am facing the same problem. i have created a platform based game & i have exported it in html5 and dropped in dropbox.it works good in desktop browsers but slow & sluggish in mobile browsers. what might be the problem, any suggestions?

Thank's in advance!!!:)
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Post » Tue May 01, 2012 11:36 am

Hi all,
Lurking since the first release of construct classic until now...
First of all I want to thank Scirra guys for the great work behind Construct 2.
I'm prototyping a "sonic-style" speedy platform game with the charachter controlled by accelerometer values.
I found mobile performance not so tragic since the beginning of development and with some extra tweaks now I'm getting a 15-20 FPS framerate with BG music and sfx on an average samsung galaxy ace (single core 800Mhz CPU, gingerbread 2.3.3, can't wait to see results on ICS with hw acceleration and I'm really curious about windows phone mango html5 native support)
I currently use Eclipse and Cordova-1.7.0rc1.js to pack native android apps and in my case actually is the only way to hear something on my phone (no sounds from phonegap automatic builds).
Tried also with appmobi but, despite a slightly better framerate, poor sound support and the never resolved apk permissions issue convinced me to switch to cordova-phonegap.
As Ranma said, building the whole development environment (Eclipse-Android sdk-adt plugin-cordova) can be really frustrating but I think is currently the only solution to make something uploadable on google play (until directcanvas support?).

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Post » Wed May 02, 2012 12:28 am

Right now if you want a decent game on mobile with decent performance you have to go native. I'd love to be proven wrong btw.
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