Mobile performance. Tests

Discussion and feedback on Construct 2

Post » Thu Mar 01, 2012 11:43 pm

All tests carried out on iPhone4 /w ios5. And actRact (mobile version I'm doing). It would help to play the game to understand better:
http://www.scirra.com/arcade/addicting-rotary-games/659/actract-lite
All tests carried after playing for 60seconds at level 4(all shapes spawns). The lightning effect is always activated (to increase object count). Tested on local preview.

Sprites Rotation:

Planet fixed.
Objects on screen min: 10 -> fps: 25/26
Objects on screen max: 15 -> fps: 22/23

Planet rotates.
Objects on screen min: 10 -> fps: 24/26
Objects on screen max: 15 -> fps: 21/23

Planet rotates. Shapes rotates.
Objects on screen min: 10 -> fps: 23/24
Objects on screen max: 15 -> fps: 21/23

Result. Rotating sprites affects fps slightly.

Particles
No Rotations:
Objects on screen min: 10 -> fps: 15
Objects on screen max: 15 -> fps: 12

Rotations:
Objects on screen min: 10 -> fps: 13
Objects on screen max: 15 -> fps: 11

Particles have a huge impact.

Many objects
No Rotations:
Objects on screen min: 10 -> fps: 22/24
Objects on screen max: 50 -> fps: 13/14

Rotations:
Objects on screen min: 10 -> fps: 22/25
Objects on screen max: 50 -> fps: 11/13

Many objects equals less fps (duh).


I hope this is of help for someone, I encourage you to post your test. And how appmobi affects this.
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Post » Fri Mar 02, 2012 8:45 am

Great that you did this! Was these test using phonegap?
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Post » Fri Mar 02, 2012 1:44 pm

I wanted to try it on my iPad2 and return with numbers but I can't pass the first screen (due to touch support, I guess).
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