Mobile quality

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Post » Tue Mar 11, 2014 9:09 pm

Hi guys,

I have a problem with the quality of the text (and images?) when I tested the game on my samsung galaxy tab 2 (game exported with intel XDK) : img.imagesia.com/fichiers/h3/screenshot-2014-03-11-22-06-27_imagesia-com_h3r5.png Do you have any solutions to fix this little problem ?

PS: It's perfect with my pc (html5).

Thank you !
Last edited by Sikro on Wed Mar 12, 2014 3:07 am, edited 5 times in total.
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Post » Tue Mar 11, 2014 9:12 pm

Do you use the right aspect ratio?
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Post » Tue Mar 11, 2014 9:19 pm

Where can I verify this?
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Post » Tue Mar 11, 2014 9:20 pm

I'm not sure if this is the cause of it. What is the window size in project properties?
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Post » Wed Mar 12, 2014 6:34 pm

640, 480, I also tried in 1280, 800 (dimensions of the samsung galaxy tab 2 screen)

Is it possible to put dimensions compatible with all tablets / smartphones? Because I intend to put my game on Itunes and playstore.

My properties : puu.sh/7s7kx.png
(I added a screen on the topic)

Thank you
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Post » Sat Mar 15, 2014 9:36 pm

Any idea ? :(
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Post » Sun Mar 16, 2014 5:36 am

If you're using only english for your game, I recommend Spritefont instead of original text object. Initial setup is a little bit complicated but after that, it's more useful and stable than original one.
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Post » Mon Mar 17, 2014 5:31 pm

There is a problem with this method, the police can not fit all resolutions.
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