Mobile WebGL in 2015?

Discuss game development design and post your game ideas

Post » Mon Feb 23, 2015 7:11 pm

(Hope this is a right section)

I'm having bit of a dilemma with my first serious mobile game project. You play as a robot consisting of body, eyes, mouth and misc. "equip". Players will be able to customize each part, including the color.

However, to color each different part, I need to use WebGL (AdjustHSL effect).

My question here is, is it still a business suicide to rely on WebGL for mobile? Does it kill performance? Any numbers on how many devices support WebGL in 2015? Do you guys think it will get better?

P.S.
If you know how to recolor sprites without WebGL, I'm glad to hear about it. But please, don't tell me to make separate sprites in all 10 different colors.
"If you don't build your dream, someone else will hire you to build theirs"
B
12
S
3
G
1
Posts: 57
Reputation: 913

Post » Mon Feb 23, 2015 7:37 pm

if your only using a small amount of effects you will be fine
B
42
S
17
G
2
Posts: 850
Reputation: 6,209


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests