Modding C2 games

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Post » Mon Dec 02, 2013 6:13 am

Currently I'm developing an infinite procedurally generated world game. I was wondering if I could have modding feature for my game so that players can change the way it looks in-game. Is that possible for Desktop export?

If this could be done just with the event system it would be awesome! I'm still new with Javascript so I'm not sure what to do here......
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Post » Mon Dec 02, 2013 9:56 am

The way how it looks? Sure, that should be possible. You could allow the user to input a location of an image file (such as the image with tiles Tiled uses) somewhere and then have the game load the image from the link.
Another way would probably be to store the image as a text string (the name base64 comes to mind, perhaps something like that has been mentioned on the forums somewhere, a plugin, perhaps), then just have the user paste it.

As for the arrangement of things, you could probably store information in a .csv file and use something like csv2array.

-Sent from my outdated android phone.
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Post » Wed Dec 04, 2013 7:42 am

Thx for the suggestions!
I will look around and see what I can do with these
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