Mode 7 Plugin

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Post » Thu May 10, 2012 8:21 pm

I'm currently thinking of porting over my Javascript Mode7 engine to Construct, now will construct handle this plugin or am I wasting my time?

How Mode7 will work, like Final Fantasy you basically have a Background and since the water was animated I'm assuming that there was a good 3-4 bg files than the land mask covered the water background.

Or if you just want it clean you just need 1 background + a foreground.
Working on a Action RPG
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Post » Thu May 10, 2012 8:42 pm

It would certainly be awesome to have this.
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Post » Thu May 10, 2012 9:19 pm

Sorry i don't know very well "mode 7" features but seems to be like using 2/3 layers and give to this layers special parallax properties so when moving there is some effects of perspective ? ... it could be really cool doing this without using layers for that ... but also seems possible to do this without any plugin using layers and parallax settings.
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Post » Thu May 10, 2012 9:28 pm

I think hes talking about skewing a texture, something like:
--***
-*****
*******

Might be fairly easy in webgl, once we get access to that.
Not so much in javascript, however I believe css3 has some transforms that could handle it.
Image Image
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Post » Thu May 10, 2012 10:17 pm

http://www.play-create.com/id.php?018
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Post » Thu May 10, 2012 10:27 pm

nice SuperNES memories with mode 7 :D
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Post » Thu May 10, 2012 11:47 pm

Jesus. Get this plugin done!.. Yes, i would like this plugin to be realized.
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Post » Fri May 11, 2012 2:24 pm

Mario Kart! Do eeeeet!
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Post » Fri May 11, 2012 6:13 pm

Yeah this would be a great addition. There's not many engines that support this out of the box.
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Post » Fri May 11, 2012 7:00 pm

@Rukiri : I have some code laying around to have a mode 7, but since I'm sinking in the amount of work I'm currently comitted to, I think you are going to finish it before me.
My suggestion : don't do any calculation xith the Canvas itself. It's going to be too slow. Use a CSS3 3D transform, by extracting live the graphics from a Sprite, pasting it in a <div> setting the Perspective projection, and having the Sprite skewed and sheared automatically by the GPU.
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