Mode7ish(fake3d) flying example

Post your own tutorials, guides and demos.

Post » Thu Apr 15, 2010 4:43 pm

Just a quick and dirty example of one way to get a truly fake 3d effect using an fx.
[attachment=0:12n8rxgz]qndmode7flyer.cap[/attachment:12n8rxgz]

Note:
It needs a lot of optimization, but you get the idea.
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Post » Fri Apr 16, 2010 6:17 am

Forward movement makes a kind of interesting effect, but when I move left or right while holding down the "up arrow" and then release the keys I get a strange kind of teleporting effect. It's kind of jarring...

Is this maybe a video problem on my end? I'm using a Radeon 9800 Pro with the latest drivers.
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Post » Fri Apr 16, 2010 6:48 am

Nope, like I said it needs a bunch of optimization. A lerp on the x axis is needed.
Actually I'm not sure if you can have horizontal movement with vertical on tiled background, but you could have the ship do that instead.
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Post » Fri Apr 16, 2010 6:02 pm

You know, this effect kind of reminds me of when Dave enters the monolith in 2001: A Space Odyssey... 8)
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Post » Tue Apr 20, 2010 1:21 am

Cool! I still don't understand the mode7 events that much but sure would be awesome to make a game like this.
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