Yeah, let's say I want something like Mario 64. But, hey, I work with 3D for years, I obviously know a texture can be just one color. Don't make me look so noob
But I'm not talking about textures. Every 3D modelling tool, allows material colors, so I would like the 3D model loader just reads material colors for every mesh. But it seems not possible
I also tried doing a unique skin for my 3D model, but it seems that my Cinema 4D exports 3D models badly, so models doesn't get the UV mapping working properly and Construct, neither Blitz3D can load that models with the right UV map. I got it working after I exported my model with a plugin made for Blitz3D model format (.b3d), but obviously I don't get it working in Construct. It loads the model, but it doesn't load the UV map. As I said, it isn't Construct doing it wrong, but Cinema 4D.
I'll just make my 3D game with Blitz3D, it's not a problem after all