Model loading

New releases and general discussions.

Post » Fri Jul 23, 2010 2:46 am

Your image isn't coming up for me Genesys. I know what you mean by material color, however you can still do that with a texture, just use a flat color. Very simple. No need to add extra features for it. You can even be super optimized and make an 8x8 texture with each of the 64 pixels a different color. Then just texture each face to a color. Super easy.
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Post » Fri Jul 23, 2010 2:49 pm

yea i think what hes talking about is having flat shaded polygons like lets say mario in mario 64, i dont think he realized yet that a texture can just be a flat colour like he wants though



this sorta?
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Post » Fri Jul 23, 2010 7:50 pm

Yeah, let's say I want something like Mario 64. But, hey, I work with 3D for years, I obviously know a texture can be just one color. Don't make me look so noob :D But I'm not talking about textures. Every 3D modelling tool, allows material colors, so I would like the 3D model loader just reads material colors for every mesh. But it seems not possible :( I also tried doing a unique skin for my 3D model, but it seems that my Cinema 4D exports 3D models badly, so models doesn't get the UV mapping working properly and Construct, neither Blitz3D can load that models with the right UV map. I got it working after I exported my model with a plugin made for Blitz3D model format (.b3d), but obviously I don't get it working in Construct. It loads the model, but it doesn't load the UV map. As I said, it isn't Construct doing it wrong, but Cinema 4D.
I'll just make my 3D game with Blitz3D, it's not a problem after all :)
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Post » Sat Jul 24, 2010 6:31 pm

I know what you mean. You just want the materials to be shaded in RGB colors without any texture. Flatshaded. But you would still need some kind of converter to read the information from the 3d fileand apply it to the model in construct. Or some kind of menu inside construct, which would let you chose a color your self.
BTW. what format are you using to export from c4d?
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Post » Sat Jul 24, 2010 10:21 pm

I tried 3ds and obj in Construct, 3ds, obj and x in Blitz3D. Later I just exported the object in the native Blitz3D format (b3d) and it worked. Simply, there's something wrong with the normal Cinema 4D exporters. I should reinstall Cinema 4D.
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Post » Sat Jul 24, 2010 11:12 pm

Well there's always Uvmapper classic.
[url:pxluwn3o]http://www.uvmapper.com/downloads.html[/url:pxluwn3o]
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Post » Sun Jul 25, 2010 1:50 pm

Thanks, I should try it.
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Post » Sun Jul 25, 2010 2:37 pm

well your saying you dont want shading or any lighting but you dont want flat colours either, so its rather confusing. the only way to get a material look is to pass it through some sort of lighting or mapping technique isn't it?
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Post » Sun Jul 25, 2010 7:35 pm

I just want flat colours. I'm wondering where did you read that I don't want flat colours.



This image, shows a 3D model with flat colours. Don't get confused just because there is a sort of lighting too, I don't want it. Imagine that model, with colours, and no shading at all.

Just like this:
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Post » Sun Jul 25, 2010 8:12 pm

Yeah, just get out the photoshop, and fill in your uv map.
Should be pretty close to what your wanting.
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